From the day the 8 bit console became popular in the 80s, the gaming industry has achieved so much and has gained more popularity than any other form of software. Starting out with 8 bits of graphics and cheezy storylines, modern games have almost mimicked the real world with infinite storylines.
Even in the manner of playing, an activity that is sometimes perceived as antisocial broke boundaries with the fusion of the social network. MMORPGs or Massive Multiplayer Online Role Playing Games have made the physical world smaller bridging the gap between players from various corners of the globe speaking unfamiliar languages.
Online gaming is playing PC Games with other users via a LAN connection or the internet. The network is made up of a network of PCs connected via a server. In essence, the actions among players across the web are handled by massive servers while the sound and graphics are handled by each players PC.
Before online gaming came about, hardcore gamers only needed high quality hardware specs. But with multiplayer games, a fast internet connection is needed to transmit data coming from the servers. The most common requirement is a broadband connection with a PC having at least 2GB RAM and 2.6 dual core processors with hyperthreading quad core processors are still better.
In a network, servers are usually composed of several computers that act as servers. MMORPGS though need more powerful and faster servers. Each end user computer is called a client. We can say the in the heart of the network lies the server. During the game play itself, the server receives data from all clients, and throws back processed data to these clients. Lets say a one player fires and arrow, another throws an axe, and a third blows fire. All local movements from each client are sent to the server. The server reads all movements and sends them simultaneously to each client, which is sometimes called the state of world. This is how the real time effect is processed.
Online games are divided into two general categories, centralized and distributed server based. The best examples for centralized server based games are MMORPGs. The environment is never logged off or shut down as players come and go. The game continues regardless of your character. The environment feels as if it were real.
On the other hand we have distributed server based games wherein a server is another PC linking other PCs in a specified game like those in Shooting Games or Sniper Games. Like Quake Arena or Counter Strike.
Source: http://www.balancedbite.com/how-are-pcs-connected-in-online-gaming/
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